Far
West by Richard
Moore
NBM Publishing,
Trade: ISBN 156163297X
PubDate Nov 2001
Review by Amy Harlib
112 pages List price
$13.95
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Amazon.co.ukA graphic novel (suggested for mature readers)
www.nbmpublishing.com
Talented
American comic book artist Richard Moore, well-known
for his beloved and popular Boneyard series, deserves
equal acclaim for his other major ongoing opus - Far West, the
first 4 episodes (and a bonus early tale plus a gallery of cover art)
now collected in a large size, quality trade paperback displaying his
dazzling artwork to full advantage.
Far West cleverly mixes two genres, the Western and High Fantasy,
in Moore's uniquely witty way that makes this unlikely combination work
brilliantly. The story's setting, an alternate, magical, 19th
century Western North American frontier populated entirely by beings
from myth and
folklore, provides an unusual backdrop for the resident multi-cultural
elves, ogres, fairies, dwarfs, dragons, shapeshifters, demons,
elementals, etc. with nary a mere mortal human in sight.
The plot concerns a feisty, whip-smart, grown young female elf-amazon
named Ra'Meghan Val'Norium AKA Meg who dresses in male, mostly Native
American, Lakota-style clothing - her companion Phil, sporting
similarly-sourced ornaments, being a large, sentient, articulate bear.
The pair, who make their living from bounty hunting, have just arrived
in a small town to collect the payment owed them on their
recently-captured, wily shape-shifter. Upon turning the culprit
over to the local sheriff, the duo
get shown the "Wanted" poster for the notorious miscreant
Darien Voss, known for numerous crimes including: murder, train robbery,
and "wearing mutton chops with a mustache" (I kid you not -
that's what it says).
Before setting out on their next job, our heroes seek a little R & R
- Phil wanting some shut-eye while Meg gets into trouble over a beer and
card game. This incident represents just the beginning of Meg and
Phil's swift-paced, rollicking and exciting adventures that really get
going when rival investigators form the Blackhawk Detective Agency
appear to compete with the pair of protagonists in the pursuit of Voss.
Voss's most recent outrageous act involved his robbing, setting afire
and then absconding with the loot, with the help of the full-sized,
flying, fire-breathing dragon serving as his steed - a train coming to
the little prairie town, our heroes temporary residence. Although
the locomotive's passengers luckily escaped from the burning wreck, Meg
and Phil vow that Voss will not get away. The protagonist's
sleuthing strategy, differing from their competitors, takes them in
pursuit of the villain's dragon (where
one can be found, so can the other).
This leads Meg and Phil to escapades including: fending off a horny
dwarf; eluding an assassination by a water-demon in the bathtub; meeting
a mad hermit; surviving a wild gunfight with the local ogre clan;
enduring a precipitous and rapid mining cart chase; and experiencing the
climactic dragon/another train/Voss confrontation - the action and the
comedy escalating all the while. A satisfying conclusion involves
surprising twists where a fiendishly clever revenge gets accomplished
along with the resolution of a parallel subplot wherein a shadowy
character sought to kill Meg while she and Phil were on Voss's trail.
Richard Moore's Far West's unusual genre blend with its
outlandish setting, works thanks to the superb artistry of the creator.
The overall atmosphere recalls the warmth and camaraderie of the best
blockbuster buddy movies, with the witty repartee of the dialogues
(especially between the two leads) ringing true and being quite touching
on occasion at the appropriate moments. This makes the characters,
for all their folkloric (unearthly) appearances, believable and
compelling. Equally accomplished in communicating the ideas and
the story is Moore's artwork of crisp yet flowing, black and white, pen
and ink lines (with judicious use of gray tones) brimming with swirling,
vibrant energy while rendering everything in gorgeously intricate
detail. This, along with the scripting, imbues the
bizarre characters and their backgrounds with an authenticity that also
makes them spring to life with an intensity that begs to be adapted into
full animation.
The only caveat I have about Far West directly refers to
the "for mature readers" label. This concerns Moore's
erotic predilection for nubile, female naked buttocks. He nearly
constantly depicts Meg clad in loincloth-like nether garments (along
with protective chaps) that reveal her shapely posterior or he contrives
to have her clothing torn to expose that particular portion of her
anatomy that he finds so appealing. Other than that and the
heroine's fine figure, exotically attractive facial features and
interesting patches of spotted skin complemented by her long, flowing
hair - the overall effect quite fetching in male apparel really, there
is no explicit sexual content in the stories aside from verbal hints and
innuendoes. I personally find this adds to the amusement to be
found in Far West on the whole and is not offensive at all.
Bare tushies and some occasional cleavage and revealing tops
notwithstanding, Far West's highly imaginative fantasy version of
the Wild West in every sense of the
adjective, with its delightful characters (especially the memorable Meg
and Phil) and their humorous and thrilling adventures (eschewing
political sermonizing about colonial destruction of indigenous
inhabitants) deserves a wide readership. You could do a lot worse
to experience seriously fine,
refreshing cross-genre Fun, than to go West young readers, go Far
West!
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