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Essay: Summing Up: The Matrix Oeuvre
Review:
In the four years between the first and second Matrix movies the Wachowski brothers were able to make not only two sequels shot in one mammoth work, but the video game, a number of explanatory animated works available on the Animatrix DVD, toys, music, and the 160 page Matrix comic book. The Animatrix includes (free, on the web) The Second Industrial Revolution, Part I and II. Part II is required viewing and gives the key back story necessary to understand why and how the machines won the war even after the humans blackened the sky. The video game also offers greater insights into the Matrix world, and gives the player a sense of how Focus power grows with use. The Matrix Reloaded could be called overhyped, but still delivered plenty to its audience, albeit to a cocky, even jaded audience of critics, including: a tour of Zion, the city buried deep in the earth, adventures with self-aware programs with powers and personality beyond those of Agents, a super-powered Agent Smith, a few love stories and love scenes, the ascendance of Neo as spiritual figure and heroic inspiration to much of the remaining humans, bigger martial arts fight scenes (including the burly brawl with dozens of Agent Smiths) and raising the stakes with drilling toward Zion, while ending with a cliffhanger.The Matrix Revolutions is the best of the three, in part because of the astonishing special effects related to the machines and the information networks they live on, and in part because those who experienced the other aspects of the Matrix universe have grow to identify with and even care about the people of Zion, especially Neo, Morpheus and Trinity (and, if you played the game, Niobe and Ghost). Even Tank and the other secondary characters are more sympathetic this time around. One more time: What is the Matrix? The Matrix is the best exploration and visualization that humans have made about the choices we can and will make to create seductive and addictive virtual realities, as well as machines that may start by serving us but may come to compete with us, and even make us serve them. As the school of writers relating to the emerging field of accelerating change all tell us, within twenty to forty years, computers and robots will have mental capabilities that vastly exceed those of humans, and thus will potentially be beyond our control. The Matrix is a meeting ground for philosophers, religious scholars, engineers, video game junkies, futurists, escapists, architects, historians, to compare and contrast what is real and what is false (a discussion going back at least to Plato’s Parable of the Cave 2,500 years ago), what is within our choice and what is unchangeable destiny, and even whether one should believe in miracles. Yes, miracles do happen. The Matrix is proof of that – a miracle in celluloid and bits.
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© 2003 Ernest Lilley / SFRevu
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